R/W | ADR | HEXADR | NAME | DESCRIPTION | OS |
---|---|---|---|---|---|
Write | 53248 | $D000 | HPOSP0 | Horizontal Position of Player 0 | both |
Read | 53248 | $D000 | M0PF | Missile 0 Collision with Playfield | both |
Write: Horizontal Position of Player 0#
Values from 0 to 255, player is visible between 48 to 208 depending on playfield width (see SDMCTL) and width of player (see SIZEP0).Read: Missile 0 Collision with Playfield#
Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
---|---|---|---|---|---|---|---|---|
Playfield | 3 | 2 | 1 | 0 |
R/W | ADR | HEXADR | NAME | DESCRIPTION | OS |
---|---|---|---|---|---|
Write | 53248 | $D000 | HPOSP0 | Horizontale Position Player 0 | both |
Read | 53248 | $D000 | M0PF | Kollision Missile 0 mit Playfield | both |
Write: Horizontale Position von Player 0#
Werte von 0 bis 255 möglich, Player sichtbar zwischen 48 bis 208 abhängig von der Spielfeldbreite (siehe SDMCTL) und Breite des Players (siehe SIZEP0).Read: Kollision Missile 0 mit Playfield#
Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
---|---|---|---|---|---|---|---|---|
Playfield | 3 | 2 | 1 | 0 |
see also:Player Missile Topics
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