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R/WADRHEXADRNAMEDESCRIPTIONOS
Write 53250 $D002HPOSP2Horizontal Position of Player 2both
Read 53250 $D002M2PFMissile 2 Collision with Playfieldboth

Write: Horizontal Position of Player 2#

Values from 0 to 255, player is visible between 48 to 208 depending on playfield width (see SDMCTL) and width of player (see SIZEP2).

Read: Missile 2 Collision with Playfield#

Bit 7 6 5 4 3 2 1 0
Playfield     3 2 1 0
Playfield corresponds to COLOR0, ..., COLOR3 color register
R/WADRHEXADRNAMEDESCRIPTIONOS
Write 53250 $D002HPOSP2Horizontale Position Player 2both
Read 53250 $D002M2PFKollision Missile 2 mit Playfieldboth

Write: Horizontale Position von Player 2#

Werte von 0 bis 255 möglich, Player sichtbar zwischen 48 bis 208 abhängig von der Spielfeldbreite (siehe SDMCTL) und Breite des Players (siehe SIZEP2).

Read: Kollision Missile 2 mit Playfield#

Bit 7 6 5 4 3 2 1 0
Playfield     3 2 1 0
Playfield entspricht dem Farbregister COLOR0, ..., COLOR3

see also:Player Missile Topics

previous: HPOSP1, M1PF

next: HPOSP3, M3PF

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« This particular version was published on 27-Sep-2022 09:40 by Jakub Husak.  
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