This page (revision-9) was last changed on 03-Feb-2023 15:21 by Florian Dingler 

This page was created on 20-Mar-2010 20:27 by Florian Dingler

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Version Date Modified Size Author Changes ... Change note
9 03-Feb-2023 15:21 1 KB Florian Dingler to previous
8 09-Sep-2010 12:33 1 KB Florian Dingler to previous | to last
7 08-Sep-2010 19:09 1 KB Florian Dingler to previous | to last
6 23-Jul-2010 23:12 1 KB Florian Dingler to previous | to last
5 20-Mar-2010 20:36 1 KB Florian Dingler to previous | to last
4 20-Mar-2010 20:33 1 KB Florian Dingler to previous | to last
3 20-Mar-2010 20:32 1 KB Florian Dingler to previous | to last
2 20-Mar-2010 20:31 1 KB Florian Dingler to previous | to last
1 20-Mar-2010 20:27 990 bytes Florian Dingler to last

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At line 5 changed 10 lines
||Bit||Description
|0|P0-P1-P2-P3 PF0-PF1-PF2-PF3 BAK
|1|P0-P1 PF0-PF1-PF2-PF3 P2-P3 BAK
|2|PF0-PF1-PF2-PF3 P0-P1-P2-P3 BAK
|3|PF0-PF1 P0-P1-P2-P3 PF2-PF3 BAK
|4|Four Missiles add up to be 5th player
|5|Overlapping Players have 3rd color
|6|GTIA Mode see next table
|7|GTIA Mode see next table
P0-P3 Players [PCOLR0].../[COLPM0]...\\PF0-PF3 Playfield colors [COLOR0].../[COLPF0]...\\BAK background or border color [COLOR4]/[COLBAK]
||Bit||Value||Description
|0|1|P0-P1-P2-P3 PF0-PF1-PF2-PF3 BAK
|1|2|P0-P1 PF0-PF1-PF2-PF3 P2-P3 BAK
|2|4|PF0-PF1-PF2-PF3 P0-P1-P2-P3 BAK
|3|8|PF0-PF1 P0-P1-P2-P3 PF2-PF3 BAK
|4|16|Four Missiles add up to be 5th player
|5|32|Overlapping Players have 3rd color
|6|64|GTIA Mode see next table
|7|128|GTIA Mode see next table
P0-P3 Players [PCOLR0].../[COLPM0]...\\
PF0-PF3 Playfield colors [COLOR0].../[COLPF0]...\\
BAK background or border color [COLOR4]/[COLBAK]
At line 16 changed one line
A logical OR is done to the colors of players 0/1 and 2/3 when they overlap. Only the 0/1, 2/3 combinations are allowed; you will not get a third color when players 1 and 3 overlap, for example (you will get black instead).
A logical OR is done to the colors of players 0/1 and 2/3 when they overlap. Only the 0/1, 2/3 combinations are allowed; you will not get a third color when players 1 and 3 overlap, the priorities set with bits 0…3 are applied.
At line 20 added 2 lines
If put together into a 5th player (set Bit 4 to '1') the missiles get the color of register 3 [COLOR3]. They still move independently, e.g. set their horizontal positions with [HPOSM0] - [HPOSM3]
At line 29 added 7 lines
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see also: [Player Missile Topics|Pm_topics]
previous: [FINE]
next: [PADDL0]