This page (revision-3) was last changed on 03-Feb-2023 15:21 by Jakub Husak 

This page was created on 09-Sep-2010 12:34 by Florian Dingler

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Version Date Modified Size Author Changes ... Change note
3 03-Feb-2023 15:21 1 KB Jakub Husak to previous
2 27-Sep-2022 08:00 1 KB Jakub Husak to previous | to last
1 09-Sep-2010 12:34 682 bytes Florian Dingler to last

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At line 1 removed 2 lines
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|Write| 53253 |$D005|HPOSM1|horizontal position of missile 1|both
|Read| 53253 |$D005|P1PF|player 1 collision with playfield|both
!Write: Horizontal position of missile 1
Values from 0 to 255, missile is visible between 48 to 208 depending on playfield width (see [SDMCTL]) and width of missile (see [SIZEM]/M1).
!Read: Player 1 collision with playfield
||Bit ||7|| 6|| 5|| 4|| 3|| 2|| 1 ||0
|Playfield| | | |  |3| 2| 1| 0
Playfield corresponds to [COLOR0], ..., [COLOR3] color register
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||R/W||ADR||HEXADR||NAME||DESCRIPTION||OS
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Werte von 0 bis 255 möglich, Missile sichtbar zwischen 48?? bis 208?? abhängig von der Spielfeldbreite (siehe [SDMCTL]) und Breite des Missiles (siehe [SIZEM]/M1).
Werte von 0 bis 255 möglich, Missile sichtbar zwischen 48?? bis 208?? abhängig von der Spielfeldbreite (siehe [SDMCTL]) und Breite des Missiles (siehe [SIZEM1]).
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