This page (revision-114) was last changed on 24-Feb-2023 14:10 by Andreas Tartz 

This page was created on 08-Mar-2010 20:15 by Carsten Strotmann

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Page revision history

Version Date Modified Size Author Changes ... Change note
114 24-Feb-2023 14:10 18 KB Andreas Tartz to previous
113 24-Feb-2023 13:11 18 KB Andreas Tartz to previous | to last
112 24-Feb-2023 13:09 18 KB Andreas Tartz to previous | to last
111 24-Feb-2023 13:06 17 KB Andreas Tartz to previous | to last
110 24-Feb-2023 12:57 17 KB Andreas Tartz to previous | to last
109 24-Feb-2023 12:53 17 KB Andreas Tartz to previous | to last
108 24-Feb-2023 12:38 17 KB Andreas Tartz to previous | to last
107 03-Feb-2023 15:21 17 KB Maury Markowitz to previous | to last
106 13-Dec-2021 16:05 17 KB Maury Markowitz to previous | to last
105 16-Sep-2021 13:46 17 KB Maury Markowitz to previous | to last
104 16-Sep-2021 13:30 17 KB Maury Markowitz to previous | to last general cleanup
103 29-Jul-2020 21:57 17 KB Peter Dell to previous | to last TURBO-BASIC XL ==> Turbo-BASIC XL
102 23-May-2020 05:03 17 KB Roland B. Wassenberg to previous | to last
101 01-May-2020 02:03 17 KB Roland B. Wassenberg to previous | to last

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Atari BASIC

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At line 6 changed one line
Atari originally licensed the 6502-assembler code for Microsoft BASIC, which was about 9k in size. The Atari design limited cartridges to 8k, and the Atari programmers struggled to cut the MS code down enough to fit in a cart. That was bad enough of its own, but they really wanted to add additional instructions to take advantage of the Atari's graphics and sound as well. Eventually they gave up and went looking for a 3rd party to do it for them, and eventually chose Shepardson Microsystems.
Atari originally licensed the 6502-assembler code for Microsoft BASIC, which was about 9k in size. The Atari design limited cartridges to 8k, and the Atari programmers struggled to cut the MS code down enough to fit in a cart. That was bad enough of its own, but they really wanted to add additional instructions to take advantage of the Atari's graphics and sound as well. Eventually they gave up and went looking for a 3rd party to do it for them.
At line 8 changed one line
Shepardson, or SMI for short, won the contract. They proposed cutting some features and adding others to provide access to the capabilities of the new machine. The result required about 10k, so to cross the remaining gap to 8k, some of the core libraries were moved out of the language and into the operating system ROMs. This had the side-effect of allowing any other language on the Atari to use these routines as well.
Shepardson Microsystems Inc, or SMI for short, won the contract. They proposed a simplified syntax and the cutting of a number of rarely-used features, leaving more room for new commands for graphics and sound. Even then, the result required about 10k, so to cross the remaining gap to 8k, some of the core libraries were moved out of the language and into the operating system ROMs. This had the side-effect of allowing any other language on the Atari to use these routines as well.