ACTION!#
Table of Contents
- ACTION!
- ACTION! source code for version 3.6 of Action ; at that point AtariWiki must give the highest award possible:
- Thank you so much Mr. Parker, we can't thank you enough for what you have done for us.
- Further thank you Alfred from AtariAge for preserving the source code for generations to come. We are deep in your debt.
- Now just one ACTION!-file is missing and everything is restored: 'SIMPLEREL.ACT'
- One more thing: Graphics Utilities Library and Shape Editor and Animator are missing, too.:
- Blogs
- Docs
- Runtimes
- Mini-LIBs (and/or independant Runtime Parts)
- Functions
- Code
- Tools
- Misc
- Action Articles in Magzines
- Analog
- Antic
- ATARImagazin
- CK Computer Kontakt
- Atari Magazine
ACTION! source code for version 3.6 of Action ; at that point AtariWiki must give the highest award possible:#
Thank you so much Mr. Parker, we can't thank you enough for what you have done for us.#
Further thank you Alfred from AtariAge for preserving the source code for generations to come. We are deep in your debt.#
Now just one ACTION!-file is missing and everything is restored: 'SIMPLEREL.ACT'#
The one and only hint we do have is shown below. Any hint, any help is welcome at any time. We would really appreciate your help in that case.ACTION OBJECT CODE RELOCATION PROGRAM:
The program SIMPLREL.ACT on this BBS may be used to cause an ACTION! program to load and run at a different address than that address at which it was compiled. The same program will also work for assembly language object files, providing you also follow the given instructions. The program takes two object files as input and produces a third file which will load and run at a desired address. The relocating program prompts the user for the two input files, which must have been compiled one page (256 bytes) apart. It then prompts for an output file name (the relocated file), the page number of the starting address of the first file, and the page number of the desired destination address. Both page numbers must be decimal values. For example, specifying 32 as the destination page will cause the output file to load at address 32*256 ($2000), not $3200. See part V, "The ACTION! Compiler", chapter 2, page 144, for information on compiling programs to a specified address (Used to compile the two object files one page apart). In order to use the relocating program, download SIMPLEREL.ACT and read the instructions therein.
One more thing: Graphics Utilities Library and Shape Editor and Animator are missing, too.:#
Blogs#
Docs#
- ACTION! Handbuch (German ACTION! Manual)
- ACTION! Reference Manual
- ACTION! Reference Card
- ACTION! error codes
- The Action! Toolkit.pdf
- The ACTION! Run Time Package-A Reference GUIDE.pdf
- Action! and BBS Express! PRO Tutorial
- Larry's ACTION! Tutorial
- Aktion mit ACTION - Report about the ACTION! Programming Language from the German Magazin "Happy Computer"
- Step-by-Step Tutorial - How to create a stand-alone ACTION! Program
- How to setup an ACTION! Development Disk
- Action! Bugsheet #3
- Fix for Bug in PrintF
Runtimes #
- OSS_ACTION_Programmers_Aid_Disk_100.atr
- The ACTION! Toolkit.atr
- The Action RunTime Disk-Original.atr protected image copy of the original disk from a good soul from AtariAge
- The ACTION! RunTime Disk.atr unprotected copy of the original disk from a good soul from AtariAge
- Original ACTION! System Runtime Source
- Alternative ACTION! Runtime Source
- ACTION! Runtime von Jeff Reister
Mini-LIBs (and/or independant Runtime Parts)#
- _Intro (Eine kleine Einführung zu den Mini-LIBs)
- Simple PRINT Runtime (Mini-LIB)
- ZERO and SETBLOCK (RT Part)
Functions#
- Misc useful ACTION! Functions - (DIVERS.ACT)
- Chartest - a group of routines which perform various functions and tests on characters.
- Fast Screen IO
- Player Missile
- String Library PSC - (STRING.ACT)
Code#
- A pseudo Assembler in ACTION!
- ACTION! Logo ACS
- Atari Fuji Logo in ACTION!
- Atari ST Mouse Driver for ACTION!
- Backtrack in ACTION!
- BASIC USR Machine Language Call Simulation for ACTION!
- Big Symbol Table for ACTION! ACS
- Binary File Load in ACTION!
- Butterfly Demo
- C Style Strings
- Catch and Throw Error Handling ACS
- Catepill unfinished Game with Level editor in ACTION!
- COM File Segment Dump
- Compile to Disk ACS
- Data Entry Routines
- Date Routines - Library of routines supporting the input, storage and manipulation of dates.
- Delete EOL Char in Textfiles
- Displaylist in ACTION!
- DLI in ACTION!
- DOS Setup - A small tool to copy some files from disk to ramdisk. can be configured by a textfile.
- END Procedure - Call prodedure to leave ACTION! Program
- ERROR (Converts SpartaDOS, BeWeDOS and RealDOS error # to readable text)
- Fast Graphics 15 Routines
- Fast Graphics 8 Routines
- File Compare
- File IO Routines
- File Select Box
- File Select Shell
- Game AMAZING in ACTION!
- Grep for Sparta DOS
- HexDump - Dump - Print the contents of binary files in hexadecimal and ATASCII
- Kermit in ACTION!
- Load APL Display-List Files
- Load Font Files in ACTION!
- Load Koala Pictures
- Multi Player Animation
- PERCOM Block Manipulation
- PERCOM Service -- Disk Format Configuration
- Printing Routine for Epson Printer
- Query Console Keys
- SIO CIO Routine
- VTEmulator
- VT52 Terminal Emulator
- Windowing Routines
- OS Vectors
- use RAM under ROM on XL-XE machines
- Symbol table lister ACS
- XFD Disk Transfer tool XFormer Filetransfere
- XModem Filetransfer
- Starburst
- Atari Picture Mirror Tool
- ATARI Rainbow effect
- Access SpartaDOS commandline parameters
- Jump to DOS DUP
- Trackball
- Timer Programming
- MiniDOS
- SourceCodeDisk1 Disk Image with ACTION! Source code
Tools#
- Action Source Code Formatter
- Infoline for ACTION! and BASIC
- Relocator for ACTION!, relocates ACTION! code to run independent from the code location
Misc#
- ACTION! Workshop 1 24. October 2010 "Unperfekthaus" in Essen
- ACTION! Workshop 2 October 2011 "Unperfekthaus" in Essen
- ACTION! Workshop 3 28. October 2012 "Unperfekthaus" in Essen
Action Articles in Magzines#
Analog#
Title | Issue | Language | Comment |
---|---|---|---|
Review Action! | #16 (02/ 84) | en | review |
An Introduction to ACTION! | #17 + #18 (03+ 04/ 84) | en | tutorial |
Stars in 3D | #20 (07/ 84) | en | demo |
Bounce in ACTION! | #20 (07/ 84) | en | game |
Pulse in ACTION! | #26 (01/ 85) | en | demo |
More Fun with Bounce! | #27 (02/ 85) | en | game |
Demon Birds | #28 (03/ 85) | en | game |
Roto | #31 (06/ 85) | en | game |
Color the shapes | #32 (07/ 85) | en | game |
Getting in on the Action! 1 | #32 (07/ 85) | en | ON-LINE Action! Tutorial |
Getting in on the Action! 2 | #35 (10/ 85) | en | ON-LINE Action! Tutorial |
Sneak attack | #36 (11/ 85) | en | game |
Air hockey | #38 (01/ 86) | en | game |
D-Check | #44 (07/ 86) | en | tool |
Trails | #50 (01/ 87) | en | |
ACTION! Zero Free | #54 (05/ 87) | en | tool |
Antic#
Title | Issue | Language | Comment |
---|---|---|---|
Interrupts in ACTION! | Vol. 3 #3 (07/ 84) | en | |
Demo Pretty | Vol. 3 #7 (11/ 84) | en | demo from Antic I/O-Board |
SPLASH in ACTION! | Vol. 3 #12 (04/ 85) | en | demo |
Game AMAZING in ACTION! | Vol. 4 #1 (05/ 85) | en | game |
View 3D | Vol. 4 #2 (06/ 85) | en | tool |
Dark Star | Vol. 4 #3 (07/ 85) | en | game:Zapping Aliens With Radioactive Waste |
Display Master | Vol. 4 #4 (08/ 85) | en | |
Eight Queens | Vol. 4 #5 (09/ 85) | en | 92 chess solutions in 40 seconds |
Video Stretch | Vol. 5 #6 (10/ 86) | en | tool |
Killer Chess | Vol. 6 #10 (02/ 88) | en | game |
Reardoor | Vol. 6 #10 (02/ 88) | en | game |
Frog | Vol. 6 #10 (02/ 88) | en | game |
ACTION! Toolbox | Vol. 7 #6 (10/ 88) | en | Lightning-fast command finder (Wordfind and Matchup) |
ATARImagazin#
Title | Issue | Language | Comment |
---|---|---|---|
Schnelle Vektoren in ACTION! | #1 (1-2/ 87) | ge | tutorial:Action!-Center Teil 1 |
Schnelle Umwege in ACTION! | #2 (3-4/ 87) | ge | tutorial:Action!-Center Teil 2 |
Interne Variablen | #3 (5-6/ 87) | ge | tutorial:Action!-Center Teil 3 |
Was ist dran an Action!? | #4 (7-8/ 87) | ge | tutorial:Action!-Center Teil 4 |
CK Computer Kontakt#
Title | Issue | Language | Comment |
---|---|---|---|
Musik in ACTION | #10/85 | ge | tutorial |
ACTION! noch schneller | #6-7/86 | ge | tutorial |
Atari Magazine#
Title | Issue | Language | Comment |
---|---|---|---|
ACTION! Deel | nl | A collection of ACTION! Articles |