This page (revision-270) was last changed on 26-Mar-2023 02:03 by Administrator 

This page was created on 20-Feb-2010 19:16 by Carsten Strotmann

Only authorized users are allowed to rename pages.

Only authorized users are allowed to delete pages.

Page revision history

Version Date Modified Size Author Changes ... Change note
270 26-Mar-2023 02:03 17 KB Administrator to previous
269 26-Mar-2023 02:02 17 KB Administrator to previous | to last
268 26-Mar-2023 02:01 17 KB Administrator to previous | to last
267 26-Mar-2023 02:00 17 KB Administrator to previous | to last ACTION Source Code ==> Action Source Code
266 26-Mar-2023 01:59 17 KB Administrator to previous | to last
265 26-Mar-2023 01:58 17 KB Administrator to previous | to last
264 26-Mar-2023 01:56 17 KB Administrator to previous | to last Remove links to delete manual pages
263 26-Mar-2023 01:22 17 KB Administrator to previous | to last Fix SF links
262 26-Mar-2023 01:21 17 KB Administrator to previous | to last
261 26-Mar-2023 01:18 17 KB Administrator to previous | to last Move manuals to Sourceforge

Page References

Incoming links Outgoing links
Action

Version management

Difference between version and

At line 13 changed one line
Generally, Action! programs had performance on-par with reasonable-quality [assembler], while being much easier to program. In one review, it ran Byte's Sieve of Eratosthenes 219 times faster than Atari BASIC, while being only slightly longer than BASIC in source form, about a page. In comparison, the assembler version ran on for several pages. Such performance, combined with terse code and library functions to access much of the platform's hardware, made it suitable for action games while still having a simple format suitable for type-in programs. It deserved to be much more popular, and may have been had it been released earlier, or by Atari itself.
Generally, Action! programs had performance on-par with reasonable-quality [assembler], while being much easier to program. In one review, it ran Byte's Sieve of Eratosthenes 219 times faster than Atari BASIC, while its source was only a few lines longer. In comparison, the assembler version's source ran on for several pages. Such performance, combined with terse code and library functions to access much of the platform's hardware, made it suitable for action games while still having a simple format suitable for type-in programs. It deserved to be much more popular, and may have been had it been released earlier, or by Atari itself.