Player Missile Topics#

Memory Map PM Graphics

PMBASE

SDMCTL

GRACTL

GPRIOR

VDELAY

GRAFP0 GRAFP1 GRAFP2 GRAFP3 GRAFM

PM Resolution, see Bit 4 of SDMCTL and VDELAY, Memory Map PM Graphics

PM Width SIZEP0 SIZEP1 SIZEP2 SIZEP3 SIZEM

PM Colors PCOLR0 PCOLR1 PCOLR2 PCOLR3

PM positions horizontal HPOSP0 HPOSM0 HPOSP1 HPOSM1 HPOSP2 HPOSM2 HPOSP3 HPOSM3

PM collisions M0PF M1PF M2PF M3PF P0PF P1PF P2PF P3PF M0PL M1PL M2PL M3PL P0PL P1PL P2PL P3PL HITCLR

Player-missile graphics examples


see topic list